Which adventures can you play/run that are AL-legal?

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There is no single complete list of all AL-legal adventures. It does not exist.

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AL Adventures on Dungeon Masters Guild

Adventurers League adventures on Dungeon Masters Guild are AL-legal. Most of these are “one-shots” that can be completed in 2 to 4 hours. These are a mix of “official” AL adventures and community-created adventures.

Dungeon Masters Guild - D&D Adventurers League -

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Important: Not everything on Dungeon Masters Guild is AL-legal.

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Most of these adventures start with prefixes like DDAL, FR-DC, etc. Please see Adventure Codes for some more information about adventures and adventure codes.

Although “seasons” aren’t really a thing anymore, please refer to Seasons to see which AL adventures are associated with past AL seasons.

How do I know which adventures are AL-legal?

There are three clues to look for when hunting for AL-legal adventures:

  1. The adventure will be under the “D&D Adventurers League” category.
  2. The adventure will have an adventure code prefixed with one of the common AL prefixes (see Adventure Codes)
  3. AL-legal adventures should have the “AL Community” logo on the cover.

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Most (But Not All) Official D&D Adventure Hardcovers

Most (but not all) of Wizards of the Coasts hardcover D&D adventures can be played using Adventurers League. The Adaptation Guide (found in Documents) can be used to adapt official D&D adventures to Adventurers League play.

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If a hardcover adventure is not in the Adaptation Guide, then it cannot be played in AL.

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Please refer to Seasons to see which D&D adventure hardcovers are associated with past AL seasonal one-shots (and thus are also AL-legal).

Other Adventures

There are a few other adventures that are AL-legal. But if you follow the above rules, you should be safe.

Homebrew Campaign/World

Nope.


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