Last updated: 2025-08-25

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Biggest Change in ALPG 15.3

Bastion Turns now cost Downtime Days for any activity that takes time. This includes any activities (order or non-order) executed by your hirelings, building/expanding Basic Facilities, and Short and Long Rests in your Bastion facilities.

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Introduction

Bastions were introduced in the 2024 version of the D&D 5e Dungeon Master’s Guide. Adventurers League (AL) has allowed the use of Bastions for your AL characters once they reach level 5.

Please see page 3 of ALPG 15.3 for AL rules for Bastions.

There’s been some questions in #al-general on how exactly Bastions work, so I’m summarizing it here. Note that I won’t go into too much detail as not to eliminate the need to still read the DMG.

Logs

Just like your characters, Bastions (Bastion Turns, orders, benefits, etc. ) must be fully logged.

Instructions

Read About Bastions in the Dungeon Masters Guide

The Dungeon Masters Guide includes the rules for Bastions.

2024 Dungeon Master's Guide

If you don’t read the rules, you cannot possibly understand how Bastions work. Only after reading about Bastions will you understand what all the information below means.

Creating Your Bastion

You can create a Bastion for your AL character once they reach level 5 (or if you create a new character at level 5). If your AL character is already past level 5, you can still create your Bastion. When you first create your Bastion, you get 20 “Build Days” for each level of your character (20 x level).

Here’s some examples:

Character Level Build Days
5 100
10 200
16 320
20 400
  1. You get 1 Cramped and 1 Roomy Basic Facility (like a kitchen or courtyard) for free.
  2. You can spend any of your "Build Days" to add more Basic Facilities. You must also spend any gold costs (depending on the size).